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Copyright (c) 2008
Pete Parisi
meatpak@hotmail.com
???? Interface Ideas for a Game Prototype
description: Rough ideas for in-game interfaces for a game prototype. Created in 2006 using Photoshop.
???? Age of Empires III Interface Idea
project: Age of Empires III (2004)
description: This was a preliminary idea for an in-game interface of AgeIII.
???? Age of Mythology Interface
project: Age of Mythology (2002)
description: In-game, pre-game and preliminary interface examples from Age of Mythology.
???? Age of Mythology Paintings
project: Age of Mythology (2002)
description: God paintings done in Photoshop, created for the AoM interface.
???? Superchunk
client: Cartoon Network
description: Commercial clips created in 3ds Max to advertise Cartoon Networks Super Chunk television show.
???? Tiger Woods Golf
client: Electronic Arts, Tiger Woods Golf (1998)
description: Intro cinematic that plays when game is loaded. Done using 3ds Max and Adobe After Effects.
???? Recoil
client: Westwood Studios (1998)
description: In-game cinematics used to breif the player on current mission objectives. Created using Adobe After Effects and 3Ds Max.
???? Mondo Media Web Site
client: Mondo Media (1998)
description: Corporate Web site design showing portfolio work done for clients.
???? Badmeat.com
description: Past Web site designs for the Badmeat.com.