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Interface Ideas for a Game Prototype
description:
Rough ideas for in-game interfaces for a game prototype. Created in 2006 using Photoshop.
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Age of Empires III Interface Idea
project:
Age of Empires III (2004)
description:
This was a preliminary idea for an in-game interface of AgeIII.
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Age of Mythology Interface
project:
Age of Mythology (2002)
description:
In-game, pre-game and preliminary interface examples from Age of Mythology.
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Age of Mythology Paintings
project:
Age of Mythology (2002)
description:
God paintings done in Photoshop, created for the AoM interface.
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Superchunk
client:
Cartoon Network
description:
Commercial clips created in 3ds Max to advertise Cartoon Networks Super Chunk television show.
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Tiger Woods Golf
client:
Electronic Arts, Tiger Woods Golf (1998)
description:
Intro cinematic that plays when game is loaded. Done using 3ds Max and Adobe After Effects.
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Recoil
client:
Westwood Studios (1998)
description:
In-game cinematics used to breif the player on current mission objectives. Created using Adobe After Effects
and 3Ds Max.
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Mondo Media Web Site
client:
Mondo Media (1998)
description:
Corporate Web site design showing portfolio work done for clients.
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Badmeat.com
description:
Past Web site designs for the Badmeat.com.
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