Carbines
description:
These weapons were created for a game prototype. High poly versions were created in 3ds Max
first, then a normal map was baked down to a low poly version. Textures were created in
Photoshop and consist of a diffuse, specular and normal map. The image shown was taken
from the Unreal 3.0 engine. They were inspired by the Halo universe but were not created
using any of the Halo assets.
This image showes weapon models in the Unreal 3.0 engine.

These images show weapon models both in high and low poly as well as wire frame rendered out of 3ds Max.










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