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Copyright (c) 2008
Pete Parisi
meatpak@hotmail.com
Hardlight Staffs
description: These weapons were created for a game prototype. High poly versions were created in 3ds Max first, then a normal map was baked down to a low poly version. Textures were created in Photoshop and consist of a diffuse, specular and normal map. The image shown was taken from the Unreal 3.0 engine.